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Gladius Games - Initial Concept Art - Development

These are the foundations of the visual designs for everything to come as me and my team developed the game.

(Image 2) Initial character designs
This shows the development of the playable characters and NPC's
1) The initial anatomy designed small size for ease of animation knowing I was the sole artist but large enough to have some variations in designs for the playable characters
2) Colour coding the base skeleton for easy visualisation of character position (crucial during walk cycles) + different body shapes for when the scope of the game contained more NPC interaction
3) Fist initial test in posing the rig, testing the limitations of the proportions and how much detail I could get in the posing
4,5,6) Additional test poses and overlay character skins

(Image 3)
Selection of head designs and costumes for the mecha pilots (took some inspiration from various pieces of media; anime and games)
The last frame shows the final designs I went with. I chose to have their primary colours be complimentary with their mech, some changes were made to not strictly adhere to my self-imposed design rule for the sake of good aesthetics as they looked better. (The smaller figures are the true complimentary colour schemes for the pilots)

(Image 4)
These are the initial rotations of the playable fighting mechs, so I could maintain proportions throughout the animation process for all the different move sets. All characters designs changed to some degree the bottom row especially (different legs, addition of a jet pack or just different colour pallet.

Full game downloadable here:
https://bone-idle-games-studios.itch.io/gladius-games

This simple looping animation created as a test for scene staging and lighting, became the basis of a 2 year game development project where I soloed all art and animation responsibilities on a 2 man development team

This simple looping animation created as a test for scene staging and lighting, became the basis of a 2 year game development project where I soloed all art and animation responsibilities on a 2 man development team

Pipeline of character development

Pipeline of character development

Unused designs for the mechs pilots / Final designs at the end

Unused designs for the mechs pilots / Final designs at the end

First designs for the 6 playable mech fighters (Designs change later in development)

First designs for the 6 playable mech fighters (Designs change later in development)