Knight Light - Player Animations 2 - Stealth/Panic Mechanic
These animations were created to lean more into the horror aspect of the game, replacing the cut "platformer" animations. These are for the stealth and added "Panic" mechanics to avoid the horrors of the woods.
Panic Run
Faster run and added epressive face to convay "Panicked Status"
Panic Idle
Hide
Mechanic implemented to fit better with the course correction on tone and purpose of the game.
Hide Shake
Idle for when hiding from the horrors of the woods
Hide Panic
Designed to have the player forced out of cover when the characters Panic meter reaches 100%