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Knight Light - Cut Player Animations

Cut animations from when the project was more like a traditional sidescrolling platformer. I then decided to change the tone and direction to focus on creating a fearful atmosphere given the gimmick of having the light play key parts in navigation and stealth. These animations were subsequently cut but were useful in seeing the range I could get with the character and practice UV painting.

Jump
When the game project was less focused of atmosphere, this would not fit the games tone anymore.

Jump
When the game project was less focused of atmosphere, this would not fit the games tone anymore.

Hit
Relic of previous design doc when the game was more platformy. Threat is negated I found if you had a health bar against the horrors of the Deep Dark Wood

Hit
Relic of previous design doc when the game was more platformy. Threat is negated I found if you had a health bar against the horrors of the Deep Dark Wood

Attack 1
When you had a blockage or had to fight an enemy

Attack 1
When you had a blockage or had to fight an enemy

Attack 2
When you had a blockage or had to fight an enemy, plus gave combat some variety so it wasnt the same swing each time.

Attack 2
When you had a blockage or had to fight an enemy, plus gave combat some variety so it wasnt the same swing each time.