First set of functional animations I made for the player, as a test proof of concept that I can get lights to behave as I wanted.
Level Traverse
The gameplay is on a 2D plain so to break up the boredom or just walking right to progress the game is broken up into rooms accessed through gaps in the trees. These animations are for entering and exiting a “Room”
Idle
Attempting to portray the nervous, cowardly nature of the character. Ever fidgeting and looking over their shoulder for threats.
Walk Cycle
Simple walk cycle with secondary animations on the loose armour, as if the Knight does not even fit the armour or even the symbol of hope they are supposed to represent.