This is the process of creating the "Light Knight". The player character of my mini horror game / tech art demonstration project.
A cowardly unwilling hero lost in the deep dark woods.
These are early weapon concept focus as it was central to the design of my project. Each weapon has to incorporate a light for the "Light Knight"
The "Lantern Maul" went through many changes, the "Knight" didnt however. Designed to be simple to animate as a solo dev. But also to have obvious areas light can reflect off and make it easier to hand paint the UV map over.
Experiments with colour pallets. I wanted to have the UV map create the shading on a flat coloured sprite. This did not work in testing so I decided to hand paint on the light reflections and shading as it looked better in testing.
Final colour pallet and finished UV texture showing how the light emmited from the "Lantern Maul" will reflect off the knight.