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Gladius Games - Environment Art - Collection

Back drops for the stages throughout the game, originally intended to have gimmick mechanics such as moving floors and more verticality to take advantage of the player movement and shooting mechanics. Though this was dropped due to limited time and resources of being a two man team it was still nice to keep the backgrounds themed around their originally intended mechanics.

The large scale was to compensate for the camera zoom should the two combatants were to keep maximum distance from each other.

Full game downloadable here:
https://bone-idle-games-studios.itch.io/gladius-games

Playable cast in underground fighting pit.

Playable cast in underground fighting pit.

Looping crowd members for the background of stages

Looping crowd members for the background of stages

VIP Club was fun. Dancers on the moving platforms and crowds on the dance floor cheering the player on as you fight amongst them.

VIP Club was fun. Dancers on the moving platforms and crowds on the dance floor cheering the player on as you fight amongst them.

Open air stadium with crowds of colourful characters on the viewing platforms. Intended to emulate American sports culture and shift tone between different stages.

Open air stadium with crowds of colourful characters on the viewing platforms. Intended to emulate American sports culture and shift tone between different stages.

Rails and lights indicate upcoming hazards in this industrial level, full of area denying lasers, pits and falling crates.

Rails and lights indicate upcoming hazards in this industrial level, full of area denying lasers, pits and falling crates.

A fun feature of this stage that unfortunately got cut for time was the glass of the dome could be shot and suck the audience into the void.

A fun feature of this stage that unfortunately got cut for time was the glass of the dome could be shot and suck the audience into the void.

The skybox was challenging to distinguish the background with the foreground. The fake ads was my chance to have some fun.

The skybox was challenging to distinguish the background with the foreground. The fake ads was my chance to have some fun.

Another scrapped idea for time was to have this space elevator level be procedurally generated to spawn hazards and platforms.

Another scrapped idea for time was to have this space elevator level be procedurally generated to spawn hazards and platforms.

Parallax scrolling on the distant night city scape.